VECTORS AND KINEMATICS IN TWO-DIMENSIONS

ESTIMATED TIME: 1 WEEK

Reading Assignment:
Giancoli's 5/6e: Sections 3.1, 3.2, 3.4, 3.5 and 3.6
Walker 2e: Sections 3.1, 3.2, 3.3, 3.5 and 3.6 and 4.1 through 4.5

Homework:
Giancoli's 5e, Ch. 3: 11, 20, 21, 24, 27, 28, 31, 35, 36, 43, 45, 49
Giancoli's 6e, Ch. 3: 10, 18, 19, 21, 23, 27, 30, 31, 32, 39, 41, 45
Walker 2e Ch. 3: 31, 33; Ch. 4: 5, 9, 13, 19, 21, 23, 25, 33, 34, 35

TEACHING RESOURCES:

DEMOS
LABS
SIMULATIONS

- Dropped and Shot Balls
- Monkey and Hunter
- Relative Velocity
- Determination of Range, Angle Launch and Velocity

LAB 3. Projectile Motion
Objectives: To determine the initial velocity of a projectile and the angle
at which the maximum range can be attained.
Equipment: A projectile launcher and a meterstick.
Type of Lab: Open ended

LECTURE NOTES

- Graphical Analysis and Vectors
- Motion in Two Dimensions
- Relative Velocity

PROBLEM SOLVING

- Multi-Dimensional Kinematics
10 interactive problems with hints and detailed solutions.

- Multiple Choice Interactive
2 sets of 10 interactive problems with immediate feedback.
Vectors and Scalars
Motion

KEY ITEMS:

• The key to problems involving projectile motion is to treat the horizontal
  motion and the vertical motion separately.

• There is no need for students to memorize the 'range' formula, it is much
  better to have them practice deriving the equation. This helps the students
  in being comfortable manipulating symbols  rather than just numbers.

AP PAST EXAMINATIONS

Kinematics and Dynamics
Multiple-Choice:
84MC5,6,7,8,9,11,51,61,67;  88MC1,4,5,9,18,42,58,62,63; 93MC1,2,3,5,45,
61,61,64,65,66; 98MC7,44,59
Free-Response
82B1,82B2,85B2abc,86B1,87B1,88B1,92B1,95B3abcd,97B2,98B1,98B6,
00B1exc.e(iii),00B2,03B1,03bB1,05B1,05Bb1, 06B2,06Bb1,07B1,07Bb1