KINEMATICS IN ONE-DIMENSION

FIRST DAY

A good Math Overview can be given to the students as a weekend
assignment. Items that are important to include:
- Scientific Notation and Significant Figures
- Basic Trigonometric Functions (SOH CAH TOA)
- Graphing Practice: straight line (direct variation), hyperbola
                (inverse variation),  and half-parabolas (square variation)
- SI units and most common Prefixes
- Unit Conversion

PROBLEM SOLVING

Sets of  interactive problems with immediate feedback.
- Algebraic Expressions
- Exponents
- Trigonometry

ESTIMATED TIME: 2 WEEKS

Reading Assignment:
Giancoli's 5/6e: Sections 2.1, 2.2, 2.3, 2.4, 2.5, 2.7 and 2.8
Walker 2e: Sections 2.1, 2.2, 2.4, 2.5, 2.6 and 2.7

Homework:
Giancoli's 5e, Ch. 2: 5, 7, 9, 10, 11, 14, 17, 26, 37, 38, 39, 41, 44, 49, 51,
52, 53, 56
Giancoli's 6e, Ch. 2: 7, 9, 11, 13, 14, 18, 20, 27, 36, 37, 38, 39, 42, 47,
50, 51, 54
Walker 2e Ch. 2: 15, 18, 21, 25, 33, 37, 38, 53, 55, 65, 75, 77, 83, 91, 92

TEACHING RESOURCES:

DEMOS
LABS
SIMULATIONS

- Constant Velocity Tubes
- Acceleration: Galileo’s Experiment
- Air Track: Constant Velocity and Uniform Acceleration Graphs
- Free-Fall with Motion Sensor
- Finding Terminal Velocity using Coffee Filters

LAB 2. Motion in One Dimension
Objective: To analyze the motion of objects moving at constant speed
and at uniform accelerated motion. Data should be collected to produce
a graph of position vs time and use the graph to plot a velocity vs time graph for each object. Slopes and areas are used to calculate: instantaneous velocity, average velocity, displacement, acceleration
Equipment: A digital camera to record the motion of  objects moving at
constant speed and with uniform acceleration, LoggerPro 3 .6 to perform
video analysis.
Type of Lab: Open ended

LECTURE NOTES

- Motion in One-Dimension
- Constant Accleration
- Graphical Analysis and Vectors

PROBLEM SOLVING

- Kinematics in One-Dimension
23 problems with hints and detailed solutions.
- Multiple Choice Interactive: Motion
Set of 10 interactive problems with immediate feedback.
- Multiple Choice Interactive: Ticker Time Tapes
Set of 3 interactive problems with immediate feedback.

KEY ITEMS:

• Students are often confused by the following terms, be sure to use
  various examples to clarify their misconceptions:
- Instantaneous quantities, i.e. velocity, acceleration
- Meaning of positive and negative signs for velocity and acceleration
- Average velocity

• Perform labs and solve problems involving graphical analysis of motion:
- from position-time graphs to velocity-time graphs and viceversa
- meaning of slopes and units
- meaning of area under the curve and units

• Dean Baird's worksheets are very useful for practice:
Advanced Kinematics